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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.20 13:47:00 -
[1]
Originally by: CCP Nozh
Originally by: Stitcher
Originally by: CCP Nozh Offensive Subsystems
- Caldari Offensive Subsystem 1 - Missile Damage / Rate of Fire Bonus
- Caldari Offensive Subsystem 2 - Missile Damage / Flight Time / Missile Velocity
- Caldari Offensive Subsystem 3 - Hybrid Damage / Optimal Range
This is nice and all, but there's a discrepancy between these stats and the appearance of the model.
Specifically, Caldari Offensive Subsystem 1 gives the tengu a pair of outriggers which have some very visible turret hardpoints modelled onto them, but it's the one giving all the missile hardpoints and bonuses.
I notice that there's a new build on the server now, though, so it might have been fixed. I'll check once I've patched.
Haven't matched looks with roles yet. Will get done very soon.
Awesome! Could you PLEASE ensure that the EW bonuses are assigned to the #2 or #3 electronics subsystem so we don't end up with those nasty looking front ends on the Proteus and Legion? Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.21 00:04:00 -
[2]
Although some of it has been said before, here are my opinions about the first round of bonuses-
5% heat damage reduction per level-
That would make the guns (for instance) half as heat efficient as those on my Kronos (4 guns = 50% of the heat output of my Hyperion). I don't think that a 50% reduction is overpowered in the least. Up it to 10% per level.
Amarr subsystem bonuses-
Energy neut bonus is cool, particularly if there is a range bonus.
Repair capacitor need is a joke. It doesn't improve peak tank, so unless it's something crazy like 15% per level so that you can run 2x medium reps for the same approximate cap use as half of one medium rep then I don't think it's going to do much good. Further more, you'd have to waste two slots just on reppers in order to benefit from something like this, and it would probably be more efficient to simply have a single rep and an additional plate or resist or whatever. Static EHP is what keeps you alive in PVP fights, not active tanks.
Laser cap bonus? Just how much are we talking here? I dare you to make it something worthwhile like 7.5% per level.
Gallente stuff-
If the EW bonus is as good as the Arazu's it might be worthwhile.
Blaster damage bonuses? It had better be one hell of a bonus to make T3 special. 5% per level isn't going to cut it.
Drone bonuses? If the Proteus can't be configured to carry at least 250m3 worth of drones and 125m3 of bandwidth to use them, don't even bother. Nobody wants a billion ISK Myrmidon.
Warp speed bonus? As in what? AU/sec? Or reduction in the time to achieve warp from a standing start? Either way, I don't think it serves much utility when compared to such things as an AB speed bonus. An AB speed bonus would be particularly useful for killing mission runners in deadspace when coupled with the warp disruptor range bonus.
I'd really like to see a missile based offensive module for the Gallente ship. As well as a Damp bonused electronics module.
Caldari bonuses-
All of the bonuses look really solid, quite frankly. It'll be interesting to see what kind of peak damage we can get out of the Tengu. Will the missile damage bonuses apply to HAMs as well as heavy launchers?
Minmatar bonuses-
If you're going to do split weapon systems, you had better give it PLENTY of hardpoints to fit a full complement of *either* guns or missiles, or both. Grid and CPU will limit just how much DPS you can squeeze out of the ship. The key here is to be able to make a gun or missile ship with equal ease, while sacrificing nothing for the rest of the fit.
Too bad the resist bonus for Minmatar will turn out to be nearly useless- adding racial Minmatar resists to armor is a joke. There will still be huge holes in it's resists. Fortunately we can probably just ignore that subsystem and use something else.
If people are smart they'll just skill all four and use the one that proves out to be the best after everything has been thoroughly tested. Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.21 21:10:00 -
[3]
Originally by: Jason Edwards
Originally by: Shin Chogan
Originally by: CCP Nozh Hey!
- Gallente Offensive Subsystem 1 - Hybrid Damage Bonus
All the other races get Damage + ROF why do Gallente only get Damage ?
Lets say
Caldari Offensive Subsystem 1 - 5% Missile Damage / 5% Rate of Fire Bonus
vs
Gallente Offensive Subsystem 1 - 10% Hybrid Damage Bonus
Ultimately it's the same bonus. Except gallente have more alpha, use less cap and use less ammo. It's a good thing.
Drones can be the off volley dmg.
a 5% damage bonus and 5% ROF bonus is *not* equal to a 10% damage bonus. %5 damage/rof is more DPS than a 10% damage bonus. 
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.03.02 04:57:00 -
[4]
Originally by: Nyphur Are these subsystem bonuses actually in-game yet or not? There was nothing in the ship or subsystem descriptions to indicate special bonuses so I assumed they weren't in.
The bonuses are in game, just not in the subsystem descriptions.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.03.04 04:19:00 -
[5]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 04/03/2009 03:46:05
Originally by: Mes Ren
I'm sorry, but have you actually fitted a Legion? Looks good on paper, but you don't have enough CPU to fit the things you just talked about. I haven't tested any of the other ships, but I have tested the Legion. I like what I'm seeing EXCEPT the severe lack of CPU.
Yes I did the fitting for the Legion
and as you see, I even have some CPU and GRID left ;)
PS: The hole "fill a rule" discusion reminds me to Druids in a common Game *g*. Tank, DPS, Heal? Nobody liked em in MC as Tanks or DPS ... but I got the changs to do the jobs and gus what? I was as good in tanking all the bosses (even Nefarian) as any Warrior - when right equiped/skilled! I was as good as Prists for healing - if right equiped/skilled! I did nearly as much DPS as Rougs/Mages (about 85% of em) - if right equiped/skilled!
Same happens here with T3 ships. People fail to see the concept ... fail to rethink what they know ... fail to be flexible ... fail as they try to pre-rise the prise to even make more profit building/selling there stuff.
For the next time I realy should change my signatur to the statement of CCP: "T3 should be around the price of T2 FOR THE HOLE SHIP" just to take the wind out of this price-driver-posts.
Worst fit ever. Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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